So I was trying to add a scoring feature to this little game I’m messing around with, you know, just a simple counter to keep track of points.
First, I went through the game code to find a good spot to put the score tracker. I wanted it to be visible on the screen without getting in the way of the gameplay.
Then, I decided to use a simple integer variable to hold the score. I initialized it to zero at the start of the game. Every time a player earns points, I just increment this variable.
- Set up the variable: Just a basic `int score = 0;` at the beginning.
- Update the score: Whenever something happens in the game that’s worth points, I added a line like `score += points;` where `points` is the value of the points earned.
Next, I had to display the score on the screen. I created a text element in the game’s user interface and positioned it where I thought it looked best. The hard part was to keep the displayed score updated in real-time.
So, whenever the score variable changes, I also updated the text of the score display element to reflect the current score. It’s like saying, “Hey, update this text to show whatever number the ‘score’ variable is holding right now.”
Testing and Tweaking
After setting everything up, I played the game a bunch of times to test it out. I made sure the score went up correctly and that the display was always showing the right number. I also checked if the score reset to zero when I started a new game. Had to tweak the position of the score display a couple of times to get it just right.
Finally, I wanted the score to be saved, even if the player closed the game or the computer was turned off. So I added some code that saves the score to a file or some other storage thing. It’s like jotting down the score on a piece of paper so you can remember it later. Then, when the game starts up again, it loads the score from that file, so the player can continue from where they left off.
And that’s pretty much it. It wasn’t too tough, just a bit of coding and testing to make sure everything worked smoothly. Now the game has a cool scoring feature that makes it a bit more fun and competitive.