Okay, so today I decided to mess around with Fjolnir, specifically for basketball stats. I’ve been trying to find a good way to track my own pickup games, and this seemed like a fun project to dive into.
Getting Started
First things first, I needed to actually install Fjolnir. Thank God for the internet, it’s not like it’s intuitive. I found some instructions online, followed them step by step, and poof, it was installed. At least, I think it was installed correctly. We’ll see.
Figuring Out the Input
Next up, I needed data. I just played a quick game at the park with some random folks. Scored, like, maybe 8 points? A few rebounds, an assist or two. It was all very informal, so my record-keeping was pretty rough. Just scratching the score on my hand with a pen. I mean, what’s the score?
I looked at the Fjolnir documentation, which, honestly, wasn’t the easiest thing to understand. I got that data needs to be in a specific format, but the specifics were kind of hazy. After some trial and error (mostly error), I got the stats entered. Points, rebounds, assists, steals… the usual suspects.
The Output. Hopefully
Now for the moment of truth. I ran Fjolnir with my janky input, fingers crossed that it wouldn’t just explode. And… it didn’t explode! It actually spit out some numbers. Were they accurate? Probably not entirely, given my shaky data. But it was a start!
What I Learned (Maybe)
- Fjolnir isn’t magic. Garbage in, garbage out, as they say.
- Documentation is… important. Even if it’s not great.
- I need a better way to track stats. Pen and hand is not cutting it.
- My jump shot needs work.
Fjolnir can’t fix that.
So, that was my adventure with Fjolnir and basketball. It wasn’t perfect, but it was a fun little experiment. I might try it again with better data sometime, maybe when I’m not so tired after running up and down the court. For now, I’m calling it a day (and icing my knees).